My career as a product designer began as a side project for my
boss, Bill, at COMPanion Corporation. I was working on a degree in animation at the time and had taken a few
Photoshop and design classes. A lot of complaints were coming in about confusion on icons in the Alexandria
application. Bill, knowing about my history in design, asked if I would put together a new layout of the
problematic screen without icons.
I spent the next few weeks researching application layout and came across an article by Jakob Nielsen
discussing Heuristics for User Interface Design. After countless hours diving into this rabbit hole, I had
discovered a new world of User Experience Design. I was hooked!
When I brought my new design to Bill for review, he was so impressed by the design, and the amount of thought
that went into it, he immediately tasked me with redesigning the entire application. I was given a new job
title and a small budget for any applications, tools, books, or classes that would help move the project
forward.
I spent the next couple years exploring different methodologies and finding out which ones worked for me. Big
successes and bigger failures pushed me to refine my process and really nail down the quickest way to deliver
a great product. Once I had finished refining each screen in the Alexandria application, it was time to move
on to the next project.
One of my first mistakes as a product designer was thinking that I completely understood the user and that each project would fall into a similar mold.
I moved onto KeepnTrack and realized that a lot of what I
had done with Alexandria didn't really apply to KeepnTrack. The user base was completely different and many of
the assumptions I made early in the process were incorrect. Initially these mistakes felt as a step backward,
but the more mistakes I made, the more I learned about the unpredictability of users.
This led me to the revelation that assumptions were the number one cause of my mistakes during the design
process. The importance of understanding the user and their goals cannot be overstated. I began looking for
ways
to validate assumptions I had made during the design process. I created a group of users that became my
sounding
board for proposed designs. My early sessions with this group were hectic and inefficient, but they were
effective at gathering the data I needed to make better decisions.
I have now been designing for over 12 years and I still find ways to improve and learn almost every day. I
still
make mistakes, but I'm much quicker at understanding the cause and finding a solution. I still don't fully
undestand the user and I don't think I ever will. People are unique and complex creatures. Even though they
can
be categorized into groups, all it takes is one person to throw a wrench into the works. Without a solid
foundation built on user data and testing, your application will have a hard time weathering the storm.
Growing up in an abnormally large family was amazing and
horrible all at once. Silence was rare and precious around the house. I think a big part of my ability to read
and understand people came from being surrounded by them at all times while growing up.
We moved to a remote farm West of Cedar City when I was 10. For the next decade I was waking up before dawn to
milk cows, feed animals, break the ice off water troughs, and then head to school. Free time was spent riding
bikes, playing video games, drawing, and listening to music.
I met my wife at work and we've now been married for eleven years. She's a Web Content Manager at a global
mining company named Boart Longyear. It's interesting how much product design has in common with marketing.
Although our motivations might be slightly different, we're both striving to understand and engage the
user.
Having kids turns your life on its head in the most amazing and magical way.
We have a nine year old son named Jack and a four year old
daughter named Lily. Jack is a lawful good paladin and completely spoiled us as parents. We initially baby
proofed the house, but quickly realized he just didn't get into things. He had his own toys and stuck to them,
it was incredible. Our daughter Lily, hasn't been quite the same experience. She is extremely curious and gets
into everything. Lily likes to take things apart just to see what happens, but at least she's very creative in
her destruction.
Most of my interests revolve around creation. I have countless board games, but I've spent more time creating my own games than I have playing the ones I bought. I own hundreds of miniatures for tabletop gaming but I spend more time creating terrain for the game than I do playing. I built an arcade machine from scratch and again spent less time playing it than it took to build. I believe the core of my interests lie in finding a problem and creating a solution. This is probably the reason product design grabbed me so hard, I love solving problems. Thinking through complex issues is my idea of relaxation.
I've found so many ways I like to relax and unwind it's almost stressful trying to decide which one to do.
I have been writing and running D&D campaigns for over a decade. The idea of solving larger than life problems with no boundaries drew me to D&D while the creativity and social aspect has kept me coming back. I've spent hundreds of hours creating terrain for our gaming sessions. In some cases I'd spend 20 hours creating a set piece only to have the group run away after ten minutes on the terrain. Even when they don't get much use, the looks on their faces when a massive lava-fall pouring over the entrance to skull mountain is placed in the center of the table is hard to top.